![]() ![]() The set up of the map dictated where the early battles would be fought and in this case it was divided along two major "fronts". ![]() The View from the Trenches - During Turn 4 Planning Phase, I believe Nevin's special victory condition was going to make it tough for any of the other players to win and increase the game's playing time. When executing it, he could chose to use it as a Mobilize, Research, or Build order and he could chose to treat it as a special order provided he fulfilled the other requirements for using special orders. This allowed him to use the star order token. Mervyn chose the "Storage Facilities" which gave him 3 resource tokens at the start of the game and allowed him to collect up to 3 more resource tokens at the start of the Regrouping Phase provided he had unused workers remaining in his worker pool (this is a nice ability for the Protoss whose units are expensive). I chose the "Warp Gate" which let me move all units in the area with the Warp Gate to any other area that was friendly to me or empty at the end of the Regrouping Phase. Mark chose "The Overmind" leadership card which gave him an extra Conquest Point every turn as long as the Overmind was in play. Nevin would win by accumulating 15 Conquest Points or win at game end by default. Nevin was the only one to chose his special victory condition requiring all the other players to accumulate 20 Conquest Points to win the game. ![]() At the beginning of the game, every player must chose one of his Stage I Leadership cards to start the game with. ![]()
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